I’m putting the finishing touches on the underworld update, which I expect to release any day this week if work allows. I will still have a lot of work in small patches following that, with some exciting new mechanics – but let’s go over the things I’ve done this last week. Supporters have already seen some of these updates so this should get everyone else up to speed:
- 10 different gems can be obtained from Crystal Rock which gets easier to find the lower you go.
- Treasure Chests that can contain any item in the game including some that you aren’t able to craft.
- Healing Pools which dry up after so many uses.
- Slime NPC with the split ability.
- Added shadows under all the cave walls.
- Fixed bugs related to stacking interactive objects.
- Made it so cave walls can ‘cave in’ or grow to fill in empty space.
- Added the Altar which has various effects.
- Goblin NPC with the steal ability.
- Added a movement speed penalty to heavy and medium armors.
- High level NPC with the summon ability.
- Certain lower HP objects like signs and furniture will no longer decay.
- Tribe towers can be destroyed.
Oh and a sneak peek at the underworld survival guide: You don’t. Well maybe not until I tune things and add more healing options to survive the lower levels at least 🙂
Now I need to smooth out some movement lag, fix bugs, and stall for no reason. More to come.