Release imminent! Towers, Breeding, Smooth Tiles.

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Observing a turtle fight a horsefly.

Another update and a small screenshot to show off the new smooth tiling I implemented today. Grass, snow, and desert tiles will automatically wrap around any other terrain, and it looks great!

Tall ominous towers have been added that automatically take nearby arrows and fire them at anyone who isn’t part of their creator’s tribe. When any player or animal is wounded they will drip blood depending on how bad their health is. Certain animals can now breed with one another under special conditions. If farmers create a nice romantic environment then they can reap the benefits.  The rarity of mined gold is manipulated by the amount of gold existing in the world. So it will pay off to mine early.

My todo list has dwindled to about 4 or 5 items. This means I will be putting the game up for some beta testing very soon. Less than a week most likely, depending on my work load from my other job. Watch this spot, and maybe bring some friends because inventory space is limited and those who work together will probably top the leaderboards.