I’m putting the finishing touches on the underworld update, which I expect to release any day this week if work allows. I will still have a lot of work in small patches following that, with some exciting new mechanics – but let’s go over the things I’ve done this last week. (more…)
Another fairly quiet week, but I’m still working every day on the next update. Recently I finished some code that makes the cave walls look smooth and not blocky, they are also shorter so they don’t obscure the whole tile above them like stone walls do. There is enough content planned that (more…)
So I wanted to get this update out pretty soon just to fix the chat console bug that some people were having in addition to the foreground sprites sometimes glitching. As I was working on it I remembered a bunch of other small changes I wanted to make so it turned (more…)
We’ve had a nice increase in the player population after a Reddit post on the MMORPG subreddit. This stress tested the server as several houses popped up forming a village. Some issues came to light and a lot of helpful feedback was received. Someone suggested (more…)
The new client with a redesigned UI, fullscreen, and mobile phone support is now live. A large amount of bugs were fixed, in addition to new little features. There is now a targeting system for (more…)
The new client will have a nice built in building interface, and the whole right side is getting an overhaul with various buttons to simplify things – like your item drop amount. Basic phone support will be added, so you can punch trees on the go.
The leveling system is more rewarding and the experience (more…)
Initial alpha testing will be starting tomorrow, on the 12th. The game will be made available in the afternoon (maybe around 1pm PST) though this could change. There may be downtime as any issues are ironed out. Please report bugs and balance suggestions in game or on the forums. (more…)
Another update and a small screenshot to show off the new smooth tiling I implemented today. Grass, snow, and desert tiles will automatically wrap around any other terrain, and it looks great!
Tall ominous towers have been added that automatically take nearby arrows and fire them at anyone who isn’t part of their creator’s tribe. When any player or animal is wounded they will drip blood depending on how bad their health is. Certain animals can now breed with one another under special conditions. If farmers create a nice romantic (more…)