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Incremental client update.

Posted By: Mark

On: 2/27/2008 @ 1:11am

This is a small update to the Mystera Legends client that fixes some bugs; mainly the one that crashes you if your client attempts to display certain effects. Also mods affecting the attack speed of players require the new client to be downloaded or else they won't work. Players can still connect with the old client, but why not download this?

Mark Hoskins '08

Posted By: James

On: 1/3/2008 @ 8:40pm

As some of you know the ML source code has been up for sale. I wanted to see ML go somewhere and it's been years since I've had the motivation to update it myself. So I think everyone will be happy to know that Mark Hoskins has bought the source code and taken up the ML torch. I've given him control over the website and forums as well. He is the most capable person I can think of to inherit the position with solid scripting abilities, similar views to my own on administration, and a long history with ML. I know Mark has his sights set on bug fixes and exciting new features, so let's all thank Mark and throw our support behind him to lead us into a new era for Mystera Legends!

ML Server program available

Posted By: James

On: 5/6/2005 @ 6:06pm

Now you can download and set up your own ML server. There are instructions in the 'host server' link in the menu. The official server will probably be going down soon. There is no longer an account lookup, account IDs are retrieved immediatly. The player count has been modified to show the total number of players across servers. The statistics page will no longer show the official server stats once it's taken down, but I will give instructions on how to set up your own stats page around that time. I should be in the forums from time to time to try and answer questions.

Player wipe and many improvements

Posted By: James

On: 10/23/2004 @ 3:03pm

On 10/20 we had a player wipe to start fresh after the auto-leveling cheat was fixed. In addition to that many things were changed about the game which has resulted in a more fun and balanced playing experience.

-Monsters now have a respawn time after they die so traveling around is now required to level
-Many areas were expanded and experience gain was tripled!
-Strength requirements are now in place for wearing armor to balance fighters with magic users
-Many crash fixes and other game balancing features were implemented

ML is 1 year old now! It has come a long ways and many thanks go out to the players and administrators that have helped it on its journey. Happy Leveling!

Client and Server Update

Posted By: James

On: 9/10/2004 @ 6:18pm

This is a security update mainly. It prevents anyone from tampering with packets and sending their own. This should help bring the frequency of server crashes way down. Some other minor bugfixes and features were impemented as well. Server is at 1.32, client at .982. You will need the new client to join the server.

Version .98 Out

Posted By: James

On: 8/7/2004 @ 5:54pm

This version uses the old networking library (no more lag!) but with some fixes (hopefully no more freezing) and also should let you log back in without restarting the entire client. This hasn't been tested thoroughly yet, that's your job, so updates may be coming in the near future.

Client .97 and Server 1.29 released

Posted By: James

On: 7/27/2004 @ 10:44pm

These releases fix the server freezes, client freezes on clicking 'use', loading screens of doom when switching maps, and some other minor issues here and there. Report bugs in the bugs forum, enjoy!

Exciting new game features added!

Posted By: James

On: 7/13/2004 @ 1:30pm

I've been working a lot on ML lately fixing bugs and adding fun things to do. A questmaster has been added who pays you gold to hunt down certain monsters all over ML. Fishing has been reimplemented and is profitable and fun. Farming has been added and there seems to be big money in crops! The most exciting feature is house/guild hall purchasing, without needing an admin! You just shop for a house you like and that is in your price range, then pay at the door. Rent is based on how fancy and convenient the house is and is also paid at the door. You can give out keycodes to people you trust who can then enter your house. Like you might give one to your wife after getting married/engaged. That's right a chapel was mapped and people seem to be getting engaged left and right! New houses are being added and features being planned everyday lately. Lets make this free game one of the best! Update: Taming, new spells, and ignore were added! In game political system in the works as well.

Player and item wipe

Posted By: James

On: 6/10/2004 @ 5:51pm

I just backed up the old database and started fresh with a new one like the players requested. Happy leveling, and check out the stats page the competition is fierce!

Client 0.96 Released

Posted By: James

On: 6/9/2004 @ 10:04pm


This release was planned even before 0.95 was released. I knew there would be a number of bugs to work out and I figured instead of a slow closed testing process I would unleash .95 on the world(10 ppl?) and then fix bugs like crazy. That method seems to work best for getting stuff done. So things have gone according to schedule and .96 should address many issues present in the .95 release which addressed .90 issues. I'm sure .97 is around the corner... Ok I think I've filled up my quota for this news block.

New client 0.95 and server 1.26

Posted By: James

On: 6/6/2004 @ 11:20pm


These releases will be tested for a short time to discover any initial problems and then I will be resetting accounts according to the vote in forums.

This is a bugfix release for the client and server, meaning no new tiles/sounds were added, just fixes.

Client changes:
-Crashes and other illegal application errors should be fixed.
-Networking code rewritten

Server changes:
-Server processes are in one thread instead of 2(this should hopefully fix server crashes and the inventory bug)
-Networking code rewritten
-Lag improvement for spells and effects
-Warping/Item duplication exploits patched
(note some bugs may still exist but are believed to be fixed due to rewritten code, other bugs have been tested and are fixed for sure)

Due to the directplay code being replaced by SDL_net code the client/server can now be compiled for linux or macintosh. I'll compile a linux binary after I finish other projects and depending on the demand for one. Note that directplay allowed for multiple clients behind a NAT device such as a router. I believe the server will now only support 1 client behind a router. You could get a switch to get around this limitation, and encourage IPv6 adoption.

Website Redesign

Posted By: James

On: 5/2/2004 @ 6:13pm

The new website was designed with a simple and pleasing look and will make the website compatible with all browsers, finally! It should also load a lot faster since there aren't so many images to load like before. Many sections of the website were way too old and those are updated or in the process of being updated. There are lots of changes going on here at mysteralegends.com and many more to come, for the better of course!

New server (beta) out

Posted By: James

On: 2/20/2004 @ 9:50pm

Alright finally the new server with matching client are up for download. You all chose to let it free before proper testing so don't complain too much if something bad happens to your character/account. Remember the client isnt free of bugs either.. but it is true that this way bugs will get reported and hopefully be fixed faster. I wont list all the features since there are too many to remember but most of them are for admins anyways. Have fun and dont forget to check the new statistics page with level rankings!

We've moved!

Posted By: James

On: 1/1/2004 @ 7:38pm

Change your bookmarks, the website is now located at www.mysteralegends.com! Don't worry though, both urls will work for some time.

Merry Christmas one day late: ver 0.88

Posted By: James

On: 12/26/2003 @ 4:29pm

If you read that title out it rhymes- I planned the day and version perfectly..not really. Anyways here are the features in the new client:
*NPCs and fellow players move smoothly rather than tile hopping
*Drop quantity dialog box, try dropping a stackable item(gold)
*Clientside chat logging, should be in chatlog.txt
*More graphics in this client including rounded paths etc...
*Bugfix : players with 3 lettered names had no chat balloons
*Bugfix : chat balloons jumping around after changing direction
*Bugfix : Hopefully no more crashing the server with funky chats
*Other bugfixes I should remember but you probably dont care

I will be doing lots of work on the server now to increase stability and add cool features like an in game mail system and player stats on the website. Ill try to keep you updated through the news more often since I probably wont be on as much as while I was testing the client.

Here's 0.86

Posted By: James

On: 12/5/2003 @ 5:06am

Well its been a long night. New music system entirely which should be compatible with more systems. Music doesnt 'refresh' new maps anymore. Also added an experimental feature with skins, try pressing F5.

Client 0.85 out

Posted By: James

On: 12/3/2003 @ 9:25pm

This client brings music and sound effects to ML! The next major update is the day and night cycle now in effect. Also some optimizations were made to the graphics in an effort to bring frame rates up on older computers. Most maps will not have music yet because we need to go around select music to play on each map. You can type /music and /sound to turn off the music/sndfx. Have fun, and be patient in case new bugs pop up I will try to find them and fix the problem as soon as possible. Speaking of bugs a lot of little ones were fixed including the scroll bug.

Back in Action

Posted By: Timothy

On: 11/24/2003 @ 3:13pm

Hello everyone, I’m back! I have gotten straight to work again so expect a few changes here and there. The current changes are the poll to your right and the contact page. You can now email staff members from the contact page and it is all server side and secure. And the last change is the news program. I updated it with new features. Nothing to important there .

ML Official Server is here to stay.

Posted By: James

On: 11/19/2003 @ 4:18pm

I just went out and purchased a dedicated server machine to run the ML official server on my cable connection. This should make things run smoother and with less lag for a long while. Also to let you know this site will be moving to mysteralegends.com soon, there will be a redirect so you wont be caught off guard. The newest client should be ready sometime in the next 2 weeks hopefully.

New client version 0.80!

Posted By: James

On: 11/17/2003 @ 5:20pm

This version does introduce some lag improvements but the main difference is the look and feel of the game. The game has graphically skinned windows and buttons so make your own and send them in- I may just use yours as the default!

Client .76

Posted By: James

On: 11/9/2003 @ 11:46pm

Hopefully this release will fix the bug in .75 where an error pops up while loading the client on some computers. Please post your results in the forums so I know if it's fixed for sure.

New client version 0.75

Posted By: James

On: 11/7/2003 @ 8:11pm

Its finally here! We are working on getting the servers up to date, go ahead and download the client and see if you can connect to one. There some issues with certain computers not being able to run the new client. We are trying to figure out what it is as fast as possible and there will likely be more server and client releases coming soon to fix new things that arise. Since the client didnt get much testing after its completion we need you all to test it out over the next few days until we can verify it is stable. Have fun!

New client features...

Posted By: James

On: 10/31/2003 @ 2:20pm

The client is only a few days away ... (possibly more depends on real job)

Some of these features will be implemented as soon as the new client comes out, some will be activated with the release of a new server right after it.

Inventory slots doubled
All text(like your chats) can be colored with color codes
Keep tiles (for those items you like to keep around)
Animated tiles
New character gfx (body/hair/clothes selection)
New npc graphics
A lot less lag
Numpad keys(for a vocal minority)
Client is thread safe, and no crash on the fill command for mappers
Spell targeting system(fight targeting optional)
Npc chat scripts, and movement scripts
Timed scripts for events
Say/tell/broadcast chatting

New Server Version .90

Posted By: James

On: 10/23/2003 @ 6:08pm

This is a great release, the server is really maturing now with lots of nice new features. Here are a few noteworthy ones:

-Now a windows app rather than console. This means you can chat and execute commands from the server itself. Also all players currently playing on the server are displayed in a list with their id numbers.
-Threadsafe(no more crashes)
-A /who command to show whos online
-Server welcome message now works
-Various other things I should probably put here..

So if you are a server host msg me and I will send you this version. If you want to be a server host, watch the forums and I will post when there is an opening. What about the new client you ask? It's not too far off, there will be many exciting new features to play with. When I'm finished with all of them I will be releasing the new client along with a new server since a new standard is being developed to allow for bigger inventories and more unique looking characters. Keep playing and expanding your servers, and before you know it the new client will be here.

New Item file available

Posted By: Timothy

On: 10/20/2003 @ 4:03am

There is a new item file available for download in the downloads section of our website. The full package has also been updated with this new file. You will need this to see the new items in game.
The poll is also up (to your right). I did not code that myself, although I will make my own when I get some spare time. That one is good enough for now though.

Newer Tiledata, & FAQ up

Posted By: Dean

On: 10/17/2003 @ 8:08am

The Tiledata update doesn't have much more on top of this morning's update, there were just a few little tid-bits I wanted to iron out before too many people downloaded it.

I've also updated the FAQ to include information regarding new tilesets, so if your after more info just pay it a visit.

If any of you have any questions you'd like in the FAQ let us know. Tim has got the forums set up and functional.

New Tiledata

Posted By: Timothy

On: 10/16/2003 @ 11:56pm

There is a new tiledata file available in the downloads section (Yes, that too is now available )
Simply unzip the file into your "data" folder. After that, your good to go

The work begins...

Posted By: James

On: 10/14/2003 @ 9:48pm

You might have noticed the server has been down lately. This is no accident, the official server is going to be offline while I work on both a new client and server. Check the new site regularly for updates maybe some screens now and then. There is a wish list for new features in the forums. In a way this is like closed beta as I will be recruiting certain players to help me test the new software, but not all is lost! I am also trying to find a home for a temporary world to be hosted using the old server and client while I work. So hopefully there will still be a place for you to level and quest until the new releases...

Welcome to the new RPG Beta Website!

Posted By: Timothy

On: 10/14/2003 @ 5:09am

A lot of time and effort has gone into bringing you, the community, this grand website. We certainly hope you enjoy using the website, as we enjoyed making it.

Not all the sections are complete yet, although we assure you they will be completed over the next couple of days. Currently I am working on getting the forums running. They should be up soon, although those themselves will need to be re-designed and heavily modified which will take awhile.

And while I'm at it. What of Phantom RPG? Well I know that a lot of Phantom RPG members come here, so here is what's happening. Currently the DNS server is down. This causes weird effects when people try to access the website. Occasionally you will get lucky and be able to get on. But most of the time the page won't be found. I have no idea when it will be fixed, I was expecting it to be working today... But obviously not. I do encourage you to keep checking it though. When the DNS server is officially fixed, I will post another update about it here.

Update

Posted By: James

On: 10/8/2003 @ 0:00-

Something changed with the website which is affecting the metaserver, so if you cant see any servers to join then you should probably download the new client(ver 0.66). In other news also relating to websites, forums.phantomrpg.com has agreed to create the website for the rpgbeta project! They will be putting in forums and news and everything needed for the website. The website will also be moving to their domain in order to give them some exposure. This is great for everyone! Now we really need a good name, send your suggestions to rpgbeta@steelscripting.com.

Update

Posted By: James

On: 10/10/2003 @ 0:00-

The interest in this project is more than what I had expected, which is great! I started this thinking I was on my own and would have to rip and draw all of my own media, but some of you are already offering to volunteer some time to make the game better in some way. Maybe it would be helpful for me to outline what is needed most and least right now for this project. This project could use, in order of importance:

1)A bigger community, spread the word!
2)Pleasing graphical theme to skin the game's windows.
3)New sprites and tiles to revamp graphics(While maintaining the 2D look we know and love)
4)Music and sound effects eventually...
5)Hey linux people, I've got this game 95% cross platform, got a directplay alternative?
6)While I'm determined to keep this game free its been suggested I at least put up a donation link, so if you can't help with anything else, this will definitely help me work.

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Latest Client:0.984

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Special Thanks to:
Mr. Kanze (bong) for $30.00
Grant J. for $20.00
Janelle D. for $7.00
DNDI for $6.00
Justin S. for $5.00
Daniel K. for $3.00
Adam J. for $0.36

Copyright James Hamer 2004